Black Beard

Friday, December 27, 2013

Gun Update


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Gun Modeling





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Facial Update



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Friday, December 20, 2013

Yehaw


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Not done yet! FACIAL TOUCH UPS




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Tuesday, December 17, 2013

The Triton Sword





Not my concept 




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Final



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HQ Renders of BlackBeard











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More light tests on textures for BlackBeard






Fixing the texture for the back end

Uv Map workflow in Max

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Test renders on AO and Normal map for low poly BlackBeard


Had some normal issues and textile density problems due to UV mapping in rush I ended up going back and re UV mapping everything and optimize the mesh to be lower in tri count (15K)





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Workflow on Triton Sword








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Blog Archive

  • ▼  2013 (15)
    • ▼  December (15)
      • Gun Update
      • Gun Modeling
      • Facial Update
      • Yehaw
      • Not done yet! FACIAL TOUCH UPS
      • The Triton Sword
      • Final
      • HQ Renders of BlackBeard
      • More light tests on textures for BlackBeard
      • Test renders on AO and Normal map for low poly Bla...
      • Workflow on Triton Sword
      • Workflow on upper body
      • Workflow on boots and pants
      • Workflow on coat
      • References
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